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Bi-Mi Lansatha
Federal Navy Academy Gallente Federation
0
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Posted - 2013.02.28 14:14:00 -
[1] - Quote
Malcanis wrote:....When you have ~60-70% of the game population crammed into a zone that's only ~15% of the game area, then there's a prima facia case for rebalancing right there. More specifically, when 95% of productive activity takes place in hi-sec, then it's even more obvious that there's a straight up imbalance. The situation we have now is that making hi-sec too good has ended up badly for 0.0, and that imbalance needs to be addressed.... While I believe you have some good ideas on many areas of EVE, I wonGÇÖt be voting for you. I believe a fundamental part of your position amounts to little more than GÇÿNerfGÇÖ Highsec.
People are not crammed into 15% of the game area, they choose to stay out the other 85%. Individual choices that 85% of the game area does not offer them what they want or need.
If GÇ£GǪ95% of productive activity takes place in hi-secGǪGÇ¥, then that means 0.0 and Lowsec are broken. Nerfing highsec doesnGÇÖt fix those areas. It just leaves all areas broken. Some would argue for this... so that everything is levelGǪ it all sucks. Other might think that changing 0.0 and Lowsec would be the answer.
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Bi-Mi Lansatha
Federal Navy Academy Gallente Federation
1
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Posted - 2013.03.01 09:12:00 -
[2] - Quote
Malcanis wrote: In other words, I want CCP to make 0.0 industry as good as they possibly can... Wouldn't this in turn buff Null Alliances?
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Bi-Mi Lansatha
Federal Navy Academy Gallente Federation
1
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Posted - 2013.03.01 09:17:00 -
[3] - Quote
Lord Zim wrote:Bi-Mi Lansatha wrote:If GÇ£GǪ95% of productive activity takes place in hi-secGǪGÇ¥, then that means 0.0 and Lowsec are broken. Nerfing highsec doesnGÇÖt fix those areas. It just leaves all areas broken. Some would argue for this... so that everything is levelGǪ it all sucks. Other might think that changing 0.0 and Lowsec would be the answer. Tell us more about what CCP could possibly do to nullsec industry to make it compete with f.ex a maelstrom costing 2k isk in fees in total safety, and within 2 jumps of jita. By making the stations pay us for using them? Make refinery yield more minerals than hisec? Make minerals pop up out of thin air? Are you asking me how to 'fix' nullsec industry?
I was conversing with Malcanis... questioning whether his position wasn't just a Nerf Highsec. Is it you feeling that is the only answer?
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Bi-Mi Lansatha
Federal Navy Academy Gallente Federation
1
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Posted - 2013.03.01 09:36:00 -
[4] - Quote
Malcanis wrote:Bi-Mi Lansatha wrote:Malcanis wrote: In other words, I want CCP to make 0.0 industry as good as they possibly can... Wouldn't this in turn buff Null Alliances? Null alliances currently conduct their (non supercap) industry in hi-sec. I'd like to see them conduct those productive activities in their own space where it can be messed with. Does this constitute a buff? It's also worth noting that if it is a buff, it's a buff for the ordinary alliance member, not a direct passive income buff for the alliance wallet... My Alliance is building T1 ships and giving them to my Corp so we can die on our adventures in to 0.0. Do Null Alliances lack ship replacement options? There must be some form of ship production for/by the Alliances/Corp members in Null.
More efficient ship production in Null means a Buff. How much that Buff isGǪ I couldnGÇÖt say.
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Bi-Mi Lansatha
Federal Navy Academy Gallente Federation
1
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Posted - 2013.03.01 09:41:00 -
[5] - Quote
Lord Zim wrote: How? Alliances which would move some (or all) their industry into nullsec would be more vulnerable to interference, as opposed to today's situation where it's ... not.
Are you saying this would be bad for Null? If, so ... then would they just ignore this change and continue with Highsec production? Why make the change at all, unless it improves EVE?
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Bi-Mi Lansatha
Federal Navy Academy Gallente Federation
3
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Posted - 2013.03.01 09:58:00 -
[6] - Quote
Malcanis wrote:
The end result will be that those alliances that actively and effectively protect their local production will see a "buff", with that being balanced by the overhead of providing that protection, which in turn will mean more small gang/solo targets for outsiders, and more small gang activity for the alliance in question. I am absolutely OK with making this trade-off.
That doesn't sound bad.
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Bi-Mi Lansatha
Federal Navy Academy Gallente Federation
4
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Posted - 2013.03.01 10:40:00 -
[7] - Quote
Lord Zim wrote:...and trying to boil my position down to just "nerf hisec" is ludicrous. I don't recall doing that.
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Bi-Mi Lansatha
Federal Navy Academy Gallente Federation
4
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Posted - 2013.03.01 11:06:00 -
[8] - Quote
Lord Zim wrote:Bi-Mi Lansatha wrote:Lord Zim wrote:...and trying to boil my position down to just "nerf hisec" is ludicrous. I don't recall doing that. Except you did, implicitly, by the way you phrased the following question: Bi-Mi Lansatha wrote:I was conversing with Malcanis... questioning whether his position wasn't just a Nerf Highsec. Is it you feeling that is the only answer? As I said, no, it's not the only answer, but trying to pidgeonhole my opinion in that fashion is wrong, and I won't tolerate it. I never read your position before you commented on my post. No offense, but since this is Malcanis thread I was interested in his opinion.
My comment: "Nerfing highsec doesnGÇÖt fix those areas. "
Your comment: Tell us more about what CCP could possibly do to nullsec industry to make it compete with f.ex a maelstrom costing 2k isk in fees in total safety, and within 2 jumps of jita. By making the stations pay us for using them? Make refinery yield more minerals than hisec? Make minerals pop up out of thin air?
PS. Can we not get into this in a thread about Malcanis? I believe he we win a seat... I would be interested in hearing his views. |

Bi-Mi Lansatha
Federal Navy Academy Gallente Federation
4
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Posted - 2013.03.01 11:20:00 -
[9] - Quote
Would you expand on your view in this area?
For example (very roughly):
GÇóIn a 0.1 system there might not be any station/gate guns, but bubbles would not be anchorable. GÇóIn a 0.2 system there would be station guns but no gate guns. GÇóIn a 0.3 system there would be both station guns and gate guns, but they would not be as powerful as those in a 0.4 GÇóIn a 0.4 system there would be more powerful station guns and gate guns, and there would be a small chance of faction navy or pirate navy NPCs spawning when a criminal act takes place GÇóIn a 0.5 system the faction navy (rather than Concord) would respond in force to criminal acts - sufficiently prepared ships could tank or avoid them for a short period, but would eventually be overwhelmed (the navy might call in Concord reinforcements if they were unable to handle the situation). All hi-sec systems would have powerful gate and station guns. GÇóIn a 0.6 system Concord would respond to criminal acts, but their response time would be slower than in higher security systems. GÇóIn a 0.7 system the Concord response time would be quicker, and there would be a very small chance of faction navy patrols appearing at gates and stations (tankable/avoidable if prepared). GÇóIn a 0.8 system the Concord response time would be quicker and in greater numbers, and there would be a small to medium chance of faction navy patrols at gates and stations (still tankable/avoidable). GÇóIn a 0.9 system the Concord response time would be quicker still, and there would be a medium to high chance of faction navy patrolling gates and stations, and a small chance of them patrolling asteroid belts. GÇóIn a 1.0 system the Concord response would be almost instant, there would be constant faction navy patrols at stations and gates, and there would be a good chance of the navy patrolling the belts too.
Moving from a 1.0 system to a 0.5 system (or a 0.4 system to a 0.1 system) would involve a noticable drop in security, and would be accompanied by a comparable increase in potential reward for those willing to deal with the increased risk.
Malcanis That's exactly the kind of gradiated difference I had in mind.....
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Bi-Mi Lansatha
Federal Navy Academy Gallente Federation
4
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Posted - 2013.03.01 11:35:00 -
[10] - Quote
Malcanis wrote:Yes I would absolutely like to see a smoother gradient between the restrictions in a 1.0 and those in a 0.1 system. The precise mechanics would be up to CCP to set; the list you quoted is an example of the kind of incremental change, although not necessarily the specifc set that I'd choose.
Operating in a 0.5 vs a 0.9 should matter way more than it does now. 
As a new player (+5 months), I see a deep chasm around HighsecGǪ the drop of is both sharp and deep, but change that by modifying the risk and things will changeGǪ for most in both High and Low Sec.
A miner in 0.5 space is fairly safeGǪ easy money and usually death for the pirate. A miner in 0.4 is nuts. An easy kill for the pirate. Modify the risk/reward for both by blurring the line and the game has gotten a whole lot more dynamic.
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Bi-Mi Lansatha
Federal Navy Academy Gallente Federation
6
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Posted - 2013.03.01 13:16:00 -
[11] - Quote
Based on your responses/clarifications, plus how you responded (tone)GǪ. I have moved from 'will not vote for' to undecided.
I have no intention of disrupted your thread or troll in anyway, so please tell me if my questions/posts are undesired and I will stop. I am just cautious when it comes to your candidacy. You are GÇÿdangerousGÇÖ. I donGÇÖt mean that negatively.
I have read the forums and there seem to be strong circumstantial evidence that some who where elected in the past didnGÇÖt contribute muchGǪ some didn't even try. I donGÇÖt see that in you. For your posts/stances, I fully believe you will be active and passionate. You are a danger to the GÇÿStatus QuoGÇÖ. You will seek change, thus my questions. 
Good luck on your Candidacy |

Bi-Mi Lansatha
Tactical Universal Research and Development Caldari Industrialist Association
8
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Posted - 2013.03.13 16:17:00 -
[12] - Quote
Malcanis wrote:...If I get the opportunity, I will certainly advocate to CCP as strongly and passionately as I can that even if it takes a whole expansion to do POS "right", then that would be an expansion cycle well-spent. So many things that are broken or imbalanced about EVE come back to POS. Added to that, even the "little guys" would just like a little patch of vacuum to call their own - enabling players to build their own place in space would be an amazing feature for player engagement and retention. That sounds very good.
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Bi-Mi Lansatha
Tactical Universal Research and Development Caldari Industrialist Association
8
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Posted - 2013.03.13 17:01:00 -
[13] - Quote
Bethan Le Troix wrote:...I strongly suggest you cut the ****, affix the Goons badge to your lapel and be honest with yourself and to others. You'll feel much better for doing so.  I thought he was a TEST stoogeGǪ damn I need a player score card.
I donGÇÖt agree with Malcanis on some or many issues, and he sometimes falls back on nerf highsec, but I think there is more to him than simple label you wish to attach.
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Bi-Mi Lansatha
Tactical Universal Research and Development Caldari Industrialist Association
8
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Posted - 2013.03.13 17:08:00 -
[14] - Quote
Bethan Le Troix wrote: There is no need to change anything regarding CONCORD response times and protection in 0.5 to 1.0 systems inclusive. For those that are into suicide ganking all you do is have an alt,preferably with positive sec status, doing ratting and salvaging and scan the mining ships in the belts. A high proportion of hulks & macks are STILL being flown with little or no tank and can be taken down with a catalyst reasonably easily. Bring your main in and do the gank then get your alt to salvage the wrecks. Simples.
There is absolutely no need to make it easier to suicide gank as even post the mining barge changes which were seen to be making these vessels stronger in most cases they will still be easily ganked even in 0.5 systems. Alternatively go and bumping and demand 'mining license' fees. I donGÇÖt gank. It seem fairly boring to me. I use to mineGǪ now I run missions. Altering the way Concord/Faction Navies respondGǪ down into .3 space, would add to the game.
It shouldnGÇÖt be in 0.4 the pirate knows he can always kill a minerGǪ make it dynamic. He will most likely get that untanked retriever, but that Skiff?
In 0.3, four Skiffs and some escorts means any pirate will not only have to fight the escorts, but get it done or flee before the Faction Navy arrives. Dynamic for both pirate and miner.
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Bi-Mi Lansatha
Tactical Universal Research and Development Caldari Industrialist Association
8
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Posted - 2013.03.13 17:10:00 -
[15] - Quote
Bethan Le Troix wrote: Even a blind man can see where this is heading. We will end up with one or two alliances in nulsec.
Nullsec is broken... it sucks... it is dead. That is why they are in highsec.
It doesn't mean that high and low couldn't use some change.
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Bi-Mi Lansatha
Tactical Universal Research and Development Caldari Industrialist Association
8
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Posted - 2013.03.13 17:59:00 -
[16] - Quote
Malcanis wrote:
...that we should abandon the outdated idea that players should "progress" to 0.0 is "null-centric"?
...
I agree that going to 0.0 isn't "progress"... it is wanting to play a different game style. A game style that need to be changed/buffed. Too few seem to be interested in playing in that corner of the sand. |

Bi-Mi Lansatha
Tactical Universal Research and Development Caldari Industrialist Association
8
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Posted - 2013.03.13 18:00:00 -
[17] - Quote
Bethan Le Troix wrote: Nul sec is for large fleet battles and sovreignty. Working for 'the man' in enlarge allaince territory etc. I'm not sure it's broken.
It needs more, because players are voting with their feet and going to highsec. |

Bi-Mi Lansatha
Tactical Universal Research and Development Caldari Industrialist Association
11
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Posted - 2013.03.26 14:53:00 -
[18] - Quote
Malcanis wrote:Well all the directly EVE related topics seem to have been covered, so now I can address issues relevant to EVE players...
mynnna wrote:...but "tech moons are idiotic" has been the official stance of Goonswarm for a very long time...
Would you like to elaborate on how you would correct this situation? |

Bi-Mi Lansatha
Tactical Universal Research and Development Caldari Industrialist Association
11
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Posted - 2013.03.26 14:57:00 -
[19] - Quote
Dibblerette wrote:...run drugs... Before I joined this game, I truly believed that lowsec... the home of pirates and the lawless would be where kinds of illegal activities and products would be found.
Perhaps... it just isn't PC. What a shame. |

Bi-Mi Lansatha
Tactical Universal Research and Development Caldari Industrialist Association
11
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Posted - 2013.03.26 15:14:00 -
[20] - Quote
Malcanis wrote:See back around page 9 IIRC.
Basically:
1) Return the bottleneck material status to the R64s 2) Make each racial T2 ship/weapon line associated with one of the R64s 3) Rework the distribution of the R64s so each is mostly concentrated in one quadrant of the nullsec map, with a sprinkling in the others and in lo-sec to keep things lively
The number of R64s and the map-wide distribution will make it impractical to completely monopolise bottleneck T2 material as it is now, so base prices will cap the value of the "money moons" at the 'nice to have' level, not the "if you don't have any then you're a poor and can get out" level. I wanted to compare your view to that of the official Goonswarm candidate and see if you agree.
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